If I were a cup
When parents talk to their kids, they often say, "Take care of your belongings, or
they might end up damaged." In our daily routines, it's easy to overlook the small
details because we're so accustomed to using them. So, we had this idea: "What
if we put ourselves in the shoes of those objects?"


- Experience of a cup in VR through Rhythm-action game & device


The game setup one VR user and at least 2 gamer to play
-
VR & 360°video
This system included 3 devices to achieve the tactile feedbacks for
different actions in rhythm game.

Safety


- Rythm game
- Process of design: start from a chair and a folding trolley


using the wooden stucture to fix on the trolley


sewing the Cotton tapes to make safe instruments between the human body and chair
- The detailed of haptic feedback devices


- Presentation


透過VR讓玩家可以成為一個杯子,並且經驗一個杯子的感受,過程中將有另外兩個人使用設計的裝置完成節奏遊戲,並控制VR玩家,以此增加體感經驗。外面的人玩節奏遊戲,裡面的人成為被動的杯子。
Designer: Ying-Ju Chen, Pin-Hsuan Huang
responsible for XR, animation, interactive device design and making
Designer: Ying-Ju Chen, Pin-Hsuan Huang
responsible for XR, animation, interactive device design and making